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Five Shall Be One [1] is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting.The module bears the code WGS1 and was published by TSR in 1991 for the second edition Advanced Dungeons & Dragons rules.
This category has the following 5 subcategories, out of 5 total. B. Greyhawk books (3 C, 17 P) C. Greyhawk characters (2 C, 7 P) I. Greyhawk images (2 C, 1 F) L.
UK2 The Sentinel is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of Advanced Dungeons & Dragons rules. [2] The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 The Gauntlet.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
Olidammara was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #70 (1983). [23] Olidammara was subsequently detailed in the World of Greyhawk Fantasy Game Setting (1983), [5] though a typo in the work identified him as a god of "rougery".
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
The player characters go on a quest to find the fabled Soul Gem, a legendary artifact of great power. [2] They must gather the four parts of a key granting them entrance to the Ghost Tower. [3] Inverness was the fortress of the great wizard Galap-Dreidel, whose magic raised a great stone tower within a formidable keep. The tower was built to ...