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Antique Japanese iron kaginawa climbing hook. Kaginawa (鈎縄 or 鉤縄, lit. "hook-rope" [1]) is a type of grappling hook used as a tool in feudal Japan by the samurai class, their retainers, foot soldiers and reportedly by ninja. Kaginawa have several configurations, from one to four hooks.
The game is a spiritual successor to 2009's Hook Champ, and follows its playing characters traversing two-dimensional levels, primarily using a grappling hook. [3] The game was developed by a team of three people: Kepa Auwae, Jeremy Orlando, and Brandon Rhodes. Auwae designed the game, Orlando was the lead programmer, and Rhodes was the lead ...
The protagonist uses a grappling hook to climb up to the platform. The "LIFE" meter, the "SCORE" counter and a range of weapons are displayed on the bottom of the screen.. The player takes the role of a hero named Kaito, who bears a resemblance to Indiana Jones, and must travel through six cavernous levels in search of the stolen jewel, Arumana.
Bionic Commando, released in Japan as Top Secret [a] is a 1987 run and gun platform video game developed and published by Capcom for arcades.It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), building on its grappling hook mechanic; he was also the designer of Commando (1985). [7]
Throughout the game there are several uniquely designed walls that Ninja can run on, and points where Ninja can use his grappling hook to swing across a gap. Certain levels also provide Ninja with explosive darts and ricocheting shuriken to use against his foes; both of these can be aimed using a first-person view, but shuriken can also be ...
One, a mobile game named Gladiator, provided the animation system used in Grappling Hook. [11] Grappling Hook was inspired by a Half-Life mod called Cold Ice. [11] Teister wanted to build on the "feeling of acceleration and velocity" [11] from Cold Ice with the use of the grappling hook; "I think the spatial puzzles are perfect to encourage the ...
The game stars Pablo, a dog who traverses through 2D levels using his grappling hook to deal with platforming and enemies. The game was released for Microsoft Windows, Nintendo Switch, and later the Xbox Series X. On Metacritic, the game received an average of 76/100 indicating "generally favorable reviews". [1]
Liero is a video game for MS-DOS, first released by Finnish programmer Joosa Riekkinen in 1998. The game has been described as a real-time version of Worms (a turn-based artillery game). [1] Liero is Finnish for 'earthworm'. Inspired itself by the earlier game MoleZ, [2] Liero provided inspiration for the later games Soldat and Noita. [3] [4]