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  2. File:Titleist logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Titleist_logo.svg

    This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions.

  3. Titleist - Wikipedia

    en.wikipedia.org/wiki/Titleist

    This inspired Young to produce his own line of golf balls, which would become known as Titleist. [3] In 1930, Young developed a machine that could uniformly wind rubber string around a rubber core, making a "dead center" golf ball. He named the ball "Titleist," noting it was the "winner" of the quest to create the best for the game.

  4. Acushnet Company - Wikipedia

    en.wikipedia.org/wiki/Acushnet_Company

    The Acushnet Company is an American company focused on the golf market. The company operates a series of brands that manufacture golf equipment, clothing and accessories.. The principal brands operated by Acushnet are Titleist, best known for balls and clubs; FootJoy, an apparel brand with particular focus on shoes and gloves; Scotty Cameron, a leading putter brand; Vokey Design, a leading ...

  5. Philip E. Young - Wikipedia

    en.wikipedia.org/wiki/Philip_E._Young

    [6] [7] [8] Surprised, Young believed the miss was caused by the weight of the ball and asked his dentist friend to x-ray the ball. [6] [7] [8] The x-rays confirmed his suspicions that the rubber core was off-center. [6] [9] [7] [8] Young took x-rays of more golf balls and found similar results.

  6. Dean Snell - Wikipedia

    en.wikipedia.org/wiki/Dean_Snell

    Dean Snell is a plastics engineer and designer of many name brand golf balls, including Titleist Pro V1 and TaylorMade TP. He is the founder of Snell Golf, a company where he designs and sells namesake golf ball. [1] He also had a brief career as a professional in the American Hockey League.

  7. Magnus effect - Wikipedia

    en.wikipedia.org/wiki/Magnus_effect

    Topspin in ball games is defined as spin about a horizontal axis perpendicular to the direction of travel that moves the top surface of the ball in the direction of travel. Under the Magnus effect, topspin produces a downward swerve of a moving ball, greater than would be produced by gravity alone.

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