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After Dark is a series of computer screensaver software introduced by Berkeley Systems in 1989 for the Apple Macintosh, and in 1991 for Microsoft Windows. [3] [4]Following the original, additional editions included More After Dark, Before Dark, and editions themed around licensed properties such as Star Trek, The Simpsons, Looney Tunes, Marvel, and Disney characters.
Cornell University's Maze in a Box, a project to create 3D graphics using the Atmel Mega32 microcontroller, used the 3D Maze screensaver as inspiration. [2] In 2017, independent video game developer Cahoots Malone made Screensaver Subterfuge, a video game based on the screensaver created using assets from the original ssmaze.scr file.
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The first screensaver was allegedly written for the original IBM PC by John Socha, best known for creating Norton Commander; he also coined the term screen saver. The screensaver, named scrnsave, was published in the December 1983 issue of the Softalk magazine. It simply blanked the screen after three minutes of inactivity (an interval which ...
In December 2001, a screensaver featuring Bliss was released, [37] while in July 2021, a modified version of the photograph was added to Microsoft Teams as a background. They wrote that the modified version "shifted the shadows, softened the clouds, and added some dandelions."
These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above.
Johnny Castaway is a screensaver released in 1992 by Sierra On-Line/Dynamix, and marketed under the Screen Antics brand as "the world's first story-telling screen saver". The screensaver depicts a man, Johnny Castaway, stranded on a very small island with a single palm tree. It follows a story which is slowly revealed through time.
Skull Cracker is a 1996 supernatural beat 'em up video game [1] developed by American studio CyberFlix and published by GTE Entertainment on Macintosh and Windows. It is sometimes considered a spiritual successor to the 1991 title Creepy Castle, which the game's head of technology William Appleton had previously written for Reactor Inc. Skull Cracker was conceptually designed by Ben Calica.