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  2. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  3. Emil Pagliarulo - Wikipedia

    en.wikipedia.org/wiki/Emil_Pagliarulo

    His first works at Bethesda include a credit for writing and quest design for Morrowind Bloodmoon, and quest design for The Elder Scrolls IV: Oblivion, for which he wrote the Dark Brotherhood quest line.

  4. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The exceptions are An Elder Scrolls Legend: Battlespire, which is set in a different dimension; portions of The Elder Scrolls IV: Oblivion and the entirety of its expansion, Shivering Isles, which take place in Oblivion; [94] quests in Oblivion during the Dawnguard and Dragonborn add-ons of The Elder Scrolls V: Skyrim; and further quests in ...

  5. The Elder Scrolls: Oblivion - Wikipedia

    en.wikipedia.org/?title=The_Elder_Scrolls:...

    Retrieved from "https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls:_Oblivion&oldid=51882493"

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  7. The Elder Scrolls Travels - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Travels

    The Elder Scrolls Travels is a series of portable role-playing video games in The Elder Scrolls series, primarily developed and published by Vir2L Studios. [ 1 ] [ 2 ] The series consists of Stormhold (2003), Dawnstar (2004), Shadowkey (2004), Oblivion Mobile (2006) and the cancelled Oblivion (PSP) .

  8. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The technology was developed for The Elder Scrolls IV: Oblivion and expanded in The Elder Scrolls V: Skyrim; it is also used in Fallout 3, Fallout: New Vegas and Fallout 4, also published by Bethesda, with 3 and 4 being developed by them as well. [1] [2]

  9. The Elder Scrolls IV: Shivering Isles - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    The Elder Scrolls IV: Shivering Isles is the second expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. [1]