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X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver. It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X3: Reunion was released originally for Windows in 2005.
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HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit. By adopting such an arrangement, pilots are capable of performing all vital functions as well as flying the aircraft without having to remove their hands from the controls.
Early versions merely constrained the model to fly in a circle but offered no control. This is known as round-the-pole flying.The origins of control-line flight are obscure, but the first person to use a recognizable system that manipulated the control surfaces on the model is generally considered to be Oba St. Clair, in June 1936, near Gresham, Oregon. [1]
YA-10 Shrike A-12 Shrike The Curtiss A-8 was a low-wing monoplane ground-attack aircraft built by the United States company Curtiss Aeroplane and Motor Company , designed in response to a 1929 United States Army Air Corps requirement for an attack aircraft to replace the A-3 Falcon .
X3: Terran Conflict is a single player, first-person space-based simulator where the player can explore and expand in a constantly changing environment. The player can navigate their ship across numerous sectors owned by the various races (Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirate and Yaki) which are connected through devices termed Jumpgates, allowing for large-scale ...
A flight control mode or flight control law is a computer software algorithm that transforms the movement of the yoke or joystick, made by an aircraft pilot, into movements of the aircraft control surfaces. The control surface movements depend on which of several modes the flight computer is in.