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Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine. It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [ 5 ] and was the first fan-made 3D Sonic game created. [ 6 ]
Sonic Blast Man II is a sequel to the arcade game Sonic Blast Man. The gameplay is similar to its predecessor and adds more options, new playable characters "Sonia" and "Captain Choyear", and two-player modes. [2]
In the United States, Sonic Blastman was the highest-grossing novelty arcade game on the RePlay redemption charts in February 1995. [3] The SNES sequel, entitled Sonic Blast Man II, plays similarly to its predecessor, as well, and adds more options, such as new playable characters "Sonia" and "Captain Choyear", two-player modes, and others.
Sonic 3D in 2D is a reimagining of Sonic 3D Blast as a classic-style 2D Sonic game. Unlike the original, Tails and Knuckles are included as playable characters and retain their abilities from the classic titles. [28] Virtua Sonic is a 3D Sonic virtual reality game built on the base of Sonic GT.
Sonic the Hedgehog [a] [1] is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
Sonic Mega Collection compiles 14 emulated games originally released for the Sega Genesis, limited to only 12 in releases outside of Japan.In addition to the seven default games, three unlockable games are included that recreate the Sonic & Knuckles "lock-on technology" to allow for new modes and/or playable characters in the first three Sonic games.
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
With Sega's diversification of its studios, R&D #8 became Sonic Team in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s, the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004.