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  2. Wallpaper group - Wikipedia

    en.wikipedia.org/wiki/Wallpaper_group

    Example of an Egyptian design with wallpaper group p4m. A wallpaper group (or plane symmetry group or plane crystallographic group) is a mathematical classification of a two-dimensional repetitive pattern, based on the symmetries in the pattern. Such patterns occur frequently in architecture and decorative art, especially in textiles, tiles ...

  3. Fantasy Squares Grid Sheets and Mapers Aid Template

    en.wikipedia.org/wiki/Fantasy_Squares_Grid...

    Lewis Pulsipher reviewed Fantasy Squares Grid Sheets and Mapers Aid Template in The Space Gamer No. 48. [1] Pulsipher commented that "Unless you intend to show off your maps as works of art, I don't see the need for this precision. Almost anyone can draw a perfectly adequate circle, star, whatever quicker than he can use a template to help him ...

  4. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  5. Penrose tiling - Wikipedia

    en.wikipedia.org/wiki/Penrose_tiling

    The matching rules force a particular substitution: the two A L tiles in a φ A L tile must form a kite, and thus a kite decomposes into two kites and a two half-darts, and a dart decomposes into a kite and two half-darts. [45] [46] Enlarged φ B-tiles decompose into B-tiles in a similar way (via φ A-tiles).

  6. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.

  7. Square tiling - Wikipedia

    en.wikipedia.org/wiki/Square_tiling

    In geometry, the square tiling, square tessellation or square grid is a regular tiling of the Euclidean plane. It has Schläfli symbol of {4,4}, meaning it has 4 squares around every vertex. Conway called it a quadrille. The internal angle of the square is 90 degrees so four squares at a point make a full 360 degrees.

  8. Domino tiling - Wikipedia

    en.wikipedia.org/wiki/Domino_tiling

    William Thurston () describes a test for determining whether a simply-connected region, formed as the union of unit squares in the plane, has a domino tiling.He forms an undirected graph that has as its vertices the points (x,y,z) in the three-dimensional integer lattice, where each such point is connected to four neighbors: if x + y is even, then (x,y,z) is connected to (x + 1,y,z + 1), (x ...

  9. Pythagorean tiling - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_tiling

    A Pythagorean tiling Street Musicians at the Door, Jacob Ochtervelt, 1665.As observed by Nelsen [1] the floor tiles in this painting are set in the Pythagorean tiling. A Pythagorean tiling or two squares tessellation is a tiling of a Euclidean plane by squares of two different sizes, in which each square touches four squares of the other size on its four sides.

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