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A category for games in which the object is conquest of the world, or entire continents; i.e. rather than winning a specific scenario within the game, or a specific battle or scenario. See also: Category:World conquest video games
Early world maps cover depictions of the world from the Iron Age to the Age of Discovery and the emergence of modern geography during the early modern period.Old maps provide information about places that were known in past times, as well as the philosophical and cultural basis of the map, which were often much different from modern cartography.
A continent is any of several large geographical regions. Continents are generally identified by convention rather than any strict criteria. A continent could be a single landmass or a part of a very large landmass, as in the case of Asia or Europe. Due to this, the number of continents varies; up to seven or as few as four geographical regions ...
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This is an accepted version of this page This is the latest accepted revision, reviewed on 29 January 2025. 1957 map-based war board game Risk A game of Risk being played Publishers Hasbro Winning Moves Games USA Years active 1957–present Genres Strategy game Board game War game Players 2–6 Setup time 5–15 minutes Playing time 1–8 hours Chance Medium (5–6 dice, cards) Age range 10 ...
Vandenbogaerde Fabrice reviewed the game for the Dutch game review site Spellenclub 13, and found the game too dependent on die rolls, suggesting that "You could just as well roll a die 10 times" to decide who wins. The only positive aspect of this game was that "The game can be useful for children, because they get to know Europe geographically."
In a classic map of the world (with north at the top), the southern ends of the continental landmasses appear to "drip" downward. Continental drip is the observation that southward-pointing landforms are more numerous and prominent than northward-pointing landforms.
An inherent constraint in each game is the set of colors available to the players in coloring regions. If Left and Right have the same colors available to them, the game is impartial; otherwise the game is partisan. The set of colors could also depend on the state of the game; for instance it could be required that the color used be different ...