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  2. Medial axis - Wikipedia

    en.wikipedia.org/wiki/Medial_axis

    An ellipse (red), its evolute (blue), and its medial axis (green). The symmetry set, a super-set of the medial axis, is the green and yellow curves. One bi-tangent circle is shown. (a) A simple 3d object. (b) Its medial axis transform. The colors represent the distance from the medial axis to the object's boundary.

  3. Geometric terms of location - Wikipedia

    en.wikipedia.org/wiki/Geometric_terms_of_location

    Axial – along the center of a round body, or the axis of rotation of a body; Radial – along a direction pointing along a radius from the center of an object, or perpendicular to a curved path. Circumferential (or azimuthal) – following around a curve or circumference of an object.

  4. Anatomical terms of location - Wikipedia

    en.wikipedia.org/wiki/Anatomical_terms_of_location

    Many anatomical terms can be combined, either to indicate a position in two axes simultaneously or to indicate the direction of a movement relative to the body. For example, "anterolateral" indicates a position that is both anterior and lateral to the body axis (such as the bulk of the pectoralis major muscle).

  5. Anatomical terminology - Wikipedia

    en.wikipedia.org/wiki/Anatomical_terminology

    For example, blood can be said to flow in a proximal or distal direction, and anteroposterior, mediolateral, and inferosuperior axes are lines along which the body extends, like the X, Y, and Z axes of a Cartesian coordinate system. An axis can be projected to a corresponding plane.

  6. Science fiction video game - Wikipedia

    en.wikipedia.org/wiki/Science_fiction_video_game

    A science fiction video game is a video game that falls under the science fiction genre. The genre has existed since the dawn of video games, with their evolution being shaped heavily by it. [1] Spacewar! (1962), one of the first video games ever made, was science fiction-themed.

  7. List of 4X video games - Wikipedia

    en.wikipedia.org/wiki/List_of_4X_video_games

    4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion . 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...

  9. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]