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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    Bitmap textures are digital images that represent surfaces, materials, patterns, or pictures. These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [ 1] or GIMP, [ 2] or simply by scanning an image and, if necessary, retouching it on a personal computer . Bitmap images are made up of tiny dots ...

  3. Retouch4me - Wikipedia

    en.wikipedia.org/wiki/Retouch4me

    Microsoft Windows, OS X. Type. photo retouching software. Website. retouch4 .me. Retouch4me is a family of artificial intelligence-powered plug-ins for photography and video retouching, compatible with Adobe Photoshop; Adobe Lightroom, and Capture One (as external editors).

  4. Filter Forge - Wikipedia

    en.wikipedia.org/wiki/Filter_Forge

    Website. www.filterforge.com. Filter Forge is a computer graphics program for Windows and Mac that allows users to create procedural textures and modify images. It can be used as a standalone application or as a plugin for compatible 8bf hosts such as Adobe Photoshop, Affinity Photo, Corel PaintShop Pro. It has been under continuous development ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures 2: Same model with textures. Texture mapping[ 1 ][ 2 ][ 3 ] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  6. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN[1] and based on an earlier compression scheme called i PACKMAN. [2]

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1] A sub-image is drawn using custom texture ...

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