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  2. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    Create, read, update and delete. In computer programming, create, read, update, and delete (CRUD) are the four basic operations of persistent storage. [1] CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports.

  3. Stack buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Stack_buffer_overflow

    Stack buffer overflow. In software, a stack buffer overflow or stack buffer overrun occurs when a program writes to a memory address on the program's call stack outside of the intended data structure, which is usually a fixed-length buffer. [1][2] Stack buffer overflow bugs are caused when a program writes more data to a buffer located on the ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python's name is derived from the British comedy group Monty Python, whom Python creator Guido van Rossum enjoyed while developing the language. Monty Python references appear frequently in Python code and culture; [188] for example, the metasyntactic variables often used in Python literature are spam and eggs instead of the traditional foo and ...

  5. Assignment (computer science) - Wikipedia

    en.wikipedia.org/wiki/Assignment_(computer_science)

    Assignment (computer science) In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct.

  6. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes. In addition to providing data-driven algorithm-determined parameters across virtual network interfaces, [1] it also ...

  7. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations. Buffers are areas of memory set aside to hold data, often while moving it from one section of a program to another, or between programs.

  8. Buffer overflow protection - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow_protection

    Canaries or canary words or stack cookies are known values that are placed between a buffer and control data on the stack to monitor buffer overflows. When the buffer overflows, the first data to be corrupted will usually be the canary, and a failed verification of the canary data will therefore alert of an overflow, which can then be handled, for example, by invalidating the corrupted data.

  9. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert' operations. The dictionary problem is the classic problem of designing efficient data structures that implement associative arrays. [2] The two major solutions to the dictionary problem are hash tables and search trees ...