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  2. Coin flipping - Wikipedia

    en.wikipedia.org/wiki/Coin_flipping

    Tossing a coin. Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking which side is showing when it lands, in order to randomly choose between two alternatives. It is a form of sortition which inherently has two possible outcomes. The party who calls the side that is facing up when the coin ...

  3. Two-up - Wikipedia

    en.wikipedia.org/wiki/Two-up

    Unknown artist. 1890s. Two-up is a traditional Australian gambling game, involving a designated "spinner" throwing two coins, usually Australian pennies, into the air. Players bet on whether the coins will both fall with heads (obverse) up, both with tails (reverse) up, or with a head and one a tail (known as "Ewan").

  4. Quantum coin flipping - Wikipedia

    en.wikipedia.org/wiki/Quantum_coin_flipping

    Quantum coin flipping uses the principles of quantum mechanics to encrypt messages for secure communication. It is a cryptographic primitive which can be used to construct more complex and useful cryptographic protocols, [2] e.g. Quantum Byzantine agreement .

  5. St. Petersburg paradox - Wikipedia

    en.wikipedia.org/wiki/St._Petersburg_paradox

    The St. Petersburg paradox or St. Petersburg lottery[1] is a paradox involving the game of flipping a coin where the expected payoff of the lottery game is infinite but nevertheless seems to be worth only a very small amount to the participants. The St. Petersburg paradox is a situation where a naïve decision criterion that takes only the ...

  6. Flipism - Wikipedia

    en.wikipedia.org/wiki/Flipism

    Flipism, sometimes spelled " flippism ", is a personal philosophy under which decisions are made by flipping a coin. It originally appeared in the Donald Duck Disney comic "Flip Decision" [1][2] by Carl Barks, published in 1953. Barks called a practitioner of "flipism" a "flippist". [3][4]

  7. Sleeping Beauty problem - Wikipedia

    en.wikipedia.org/wiki/Sleeping_Beauty_problem

    Sleeping Beauty problem. The Sleeping Beauty problem, also known as the Sleeping Beauty paradox, [1] is a puzzle in decision theory in which an ideally rational epistemic agent is told she will be awoken from sleep either once or twice according to the toss of a coin. Each time she will have no memory of whether she has been awoken before, and ...

  8. John Edmund Kerrich - Wikipedia

    en.wikipedia.org/wiki/John_Edmund_Kerrich

    John Kerrich was born in Norfolk, England [2] and grew up in South Africa. He was educated there and in the UK (First class Honours in Mathematics & MSc Astronomy, University of the Witwatersrand; Diploma in Actuarial Mathematics, University of Edinburgh). He was appointed lecturer in mathematics in 1929, and senior lecturer six years later.

  9. Penney's game - Wikipedia

    en.wikipedia.org/wiki/Penney's_game

    Penney's game, named after its inventor Walter Penney, is a binary (head/tail) sequence generating game between two players. Player A selects a sequence of heads and tails (of length 3 or larger), and shows this sequence to player B. Player B then selects another sequence of heads and tails of the same length.

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