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The Book of Crafts was designed by Aron Anderson, Phil Brucato, James Estes, Looking Eagle, Deena McKinney, Wade Racine, Andrew Ragland, Derek Pearcy, Kathleen Ryan, and Lucien Soulban, with interior artwork by James Daly, Pia Guerra, Anthony Hightower, Mark Jackson, Robert Macneil, Shea Anton Pensa, Alex Sheikman, and Ron Spencer, and cover art by Ash Arnett and Matt Milberger.
A numbers station is an example of a one-way voice link, often broadcasting to a field agent who may already know the intended meaning of the code, or use a one-time pad to decode. These numbers stations will continue to broadcast gibberish or random messages according to their usual schedule; this is done to expend the resources of one's ...
The Kaogongji, Kaogong Ji, [1] or Kao Gong Ji, [2] variously translated as The Record of Trades, Records of Examination of Craftsman, Book of Diverse Crafts, [citation needed] and The Artificers' Record, [3] is an ancient Chinese work on science and technology in China.
Coders at Work: Reflections on the Craft of Programming (ISBN 1-430-21948-3) is a 2009 book by Peter Seibel comprising interviews with 15 highly accomplished programmers. The primary topics in these interviews include how the interviewees learned programming, how they debug code, their favorite languages and tools, their opinions on literate ...
Max Gladstone (born May 28, 1984) is an American fantasy author. He is best known for his 2012 debut novel Three Parts Dead, which is part of The Craft Sequence, his urban fantasy serial Bookburners, and for co-writing This Is How You Lose the Time War.
In the broadest sense, a code is a (learnt, or arbitrary, or conventional) correspondence or rule between patterns. It can be an arrangement of physical matter, including the electromagnetic spectrum, that stores the potential (when activated) to convey meaning (or a pre-specified result). [1]
CraftStudio allows users to work collaboratively on projects in real-time to create voxel-based video games in both 2D and 3D, with assets stored in the cloud. [1] [7] The tool encompasses the entire video game development workflow, allowing users to manage models, animations, Lua scripts, and maps obtained from pre-made assets or created from scratch. [1]