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  2. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    Tree patterns are used in some programming languages as a general tool to process data based on its structure, e.g. C#, [1] F#, [2] Haskell, [3] Java [4], ML, Python, [5] Ruby, [6] Rust, [7] Scala, [8] Swift [9] and the symbolic mathematics language Mathematica have special syntax for expressing tree patterns and a language construct for ...

  3. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  4. GSP algorithm - Wikipedia

    en.wikipedia.org/wiki/GSP_Algorithm

    The frequent 2-sequences are used to generate the candidate 3-sequences, and this process is repeated until no more frequent sequences are found. There are two main steps in the algorithm. Candidate Generation. Given the set of frequent (k-1)-frequent sequences F k-1, the candidates for the next pass are generated by joining F(k-1) with itself ...

  5. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  6. Sequential pattern mining - Wikipedia

    en.wikipedia.org/wiki/Sequential_Pattern_Mining

    Sequential pattern mining is a topic of data mining concerned with finding statistically relevant patterns between data examples where the values are delivered in a sequence. [ 1 ] [ 2 ] It is usually presumed that the values are discrete, and thus time series mining is closely related, but usually considered a different activity.

  7. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of sharing). [2] [3] The benefits of lazy evaluation include:

  8. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  9. Aggregate pattern - Wikipedia

    en.wikipedia.org/wiki/Aggregate_pattern

    Confusingly, Design Patterns uses "aggregate" to refer to the blank in the code for x in ___: which is unrelated to the term "aggregation". [1] Neither of these terms refer to the statistical aggregation of data such as the act of adding up the Fibonacci sequence or taking the average of a list of numbers.