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2. Click your profile name. 3. Click Personal Info. 4. Click Update profile photo. 5. Select Upload from device. 6. Edit the photo by cropping or rotating it, or by adding a filter. 7. Click Save changes.
An avatar in the virtual world Second Life A Twitter post, with the user's profile picture In computing , an avatar is a graphical representation of a user , the user's character , or persona . Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures , userpics , or ...
Avatar retained its record as the top-selling Blu-ray in the US market until January 2015, when it was surpassed by Disney's Frozen. [199] The Avatar three-disc Extended Collector's Edition on DVD and Blu-ray was released on November 16, 2010. Three different versions of the film are present on the discs: the original theatrical cut (162 ...
Avatar (computing), the graphical representation of a user, also known as profile picture Avatar (horse) , an American racehorse Avatar (spacecraft) , a conceptual spaceplane planned by India's Defense Research and Development Organization as well as Indian Space Research Organization, among others
A user's profile data is available in a number of metadata standards, including hCard, JSON, XML, PHP, and vCard as well as via QR codes. The raw data formats (JSON, XML, and PHP) use the Portable Contacts standard. [5] A Gravatar image can be up to 2048 pixels wide, is always square and is displayed at 80 by 80 pixels by default. [6]
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Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.
In the virtual world, users create a personal avatar and communicate with others through the virtual identity. The virtual personal figure and voice may draw from the real figure or fantasy worlds. The virtual figure to some degree reflects the personal expectation, and users may adopt a different personality in the virtual world than in reality.