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Dr. Amabile is the author of The Progress Principle, Creativity in Context, [5] and Growing Up Creative, [6] as well as over 150 scholarly papers, chapters, case studies, and presentations. She serves on the editorial boards of Creativity Research Journal, Creativity and Innovation Management, and the Journal of Creative Behavior .
Amabile's Componential Model of Creativity [114] [115] posits three within-individual components needed for creativity—domain-relevant skills, creativity-relevant processes, and task motivation—and one component external to the individual—their surrounding social environment. Creativity requires the confluence of all components.
Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...
In general, innovation is distinguished from creativity by its emphasis on the implementation of creative ideas in an economic setting. Amabile and Pratt in 2016, drawing on the literature, distinguish between creativity ("the production of novel and useful ideas by an individual or small group of individuals working together") and innovation ...
There is evidence to suggest that certain aspects of creativity (i.e. divergent thinking) are separable from analytical intelligence, and are better accounted for by the cognitive process of executive functioning. [11] More specifically, task-switching and interference management are suggested to play an important role in divergent thinking.
For instance, Teresa Amabile and Pratt define human creativity as the production of novel and useful ideas. [29] By extension, a focus on novelty in machine creativity can lead to production of original but inaccurate responses, i.e. falsehoods, whereas a focus on usefulness can result in ineffectual rote memorized responses. [30]
His most prominent theoretical work, with Ron Beghetto, is the Four-C Model of Creativity. This model explores the idea of expanding traditional conceptions of eminent creativity ("Big-C") and everyday creativity ("little-c") to include "mini-c"—creativity that is inherent in the learning process—and "Pro-c"—creativity at a professional ...
Williams' taxonomy is a hierarchical arrangement of eight creative thinking skills conceived, developed, and researched by Frank E. Williams, a researcher in educational psychology. [1] The taxonomy forms the basis of a differentiated instruction curriculum model used particularly with gifted students and in gifted education settings.