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Azure DevOps Server, formerly known as Team Foundation Server (TFS) and Visual Studio Team System (VSTS), is a Microsoft product that provides version control (either with Team Foundation Version Control (TFVC) or Git), reporting, requirements management, project management (for both agile software development and waterfall teams), automated builds, testing and release management capabilities.
YAML (/ ˈ j æ m əl /, rhymes with camel [4]) was first proposed by Clark Evans in 2001, [15] who designed it together with Ingy döt Net [16] and Oren Ben-Kiki. [16]Originally YAML was said to mean Yet Another Markup Language, [17] because it was released in an era that saw a proliferation of markup languages for presentation and connectivity (HTML, XML, SGML, etc.).
This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. Integration of software development and operations DevOps is the integration and automation of the software development and information technology operations [a]. DevOps encompasses necessary tasks of software development and can lead to shortening development time and improving the ...
In software engineering, a pipeline consists of a chain of processing elements (processes, threads, coroutines, functions, etc.), arranged so that the output of each element is the input of the next. The concept is analogous to a physical pipeline. Usually some amount of buffering is provided between consecutive elements.
The purpose of the branch predictor is to improve the flow in the instruction pipeline. Branch predictors play a critical role in achieving high performance in many modern pipelined microprocessor architectures. Figure 1: Example of 4-stage pipeline. The colored boxes represent instructions independent of each other.
Bubbling the pipeline, also termed a pipeline break or pipeline stall, is a method to preclude data, structural, and branch hazards. As instructions are fetched, control logic determines whether a hazard could/will occur. If this is true, then the control logic inserts no operation s (NOP s) into the pipeline. Thus, before the next instruction ...
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
In-game screenshot, showing the playable character underwater. In Abzû, the player takes on the role of a diver in a vast ocean—after waking up floating on the ocean's surface, the diver begins exploring the surrounding underwater environments filled with plant and animal life, in addition to uncovering ancient technology and submerged ruins.