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Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU , is able to generate frames, and refresh rate is the frequency at which a display shows completed ...
For bit depth the maximum bit rate increases by 1.5× for 12-bit profiles and 2× for 16-bit profiles. For chroma sampling the maximum bit rate increases by 1.5× for 4:2:2 profiles and 2× for 4:4:4 profiles. For the Intra profiles the maximum bit rate increases by 2×. [24] B The maximum frame rate supported by HEVC is 300 fps. [24]
If the size of the text on your screen is too hard to read comfortably, you can easily change it. Learn how to make the font bigger or smaller on your web browser.
Occasional Chromebook resolution with 96 DPI; see HP Chromebook 14A G5. ... Frame rate (Hz) Display aspect ... 960H represents an increase in pixels of some 30% over ...
The HP Chromebook 14 was announced September 11, 2013 [159] with an Intel Haswell Celeron processor, USB 3.0 ports, and 4G broadband. An updated version of the Chromebook lineup was announced on September 3, 2014. The 11-inch models included an Intel processor while the 14-inch models featured a fanless design powered by a Nvidia Tegra K1 ...
A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.