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  2. Steinmetz solid - Wikipedia

    en.wikipedia.org/wiki/Steinmetz_solid

    The generation of a bicylinder Calculating the volume of a bicylinder. A bicylinder generated by two cylinders with radius r has the volume =, and the surface area [1] [6] =.. The upper half of a bicylinder is the square case of a domical vault, a dome-shaped solid based on any convex polygon whose cross-sections are similar copies of the polygon, and analogous formulas calculating the volume ...

  3. Cylinder set measure - Wikipedia

    en.wikipedia.org/wiki/Cylinder_set_measure

    The proof is quite simple: the ball of radius (and center 0) has measure at most equal to that of the ball of radius in an -dimensional Hilbert space, and this tends to 0 as tends to infinity. So the ball of radius r {\displaystyle r} has measure 0; as the Hilbert space is a countable union of such balls it also has measure 0, which is a ...

  4. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...

  5. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  7. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, a point in three-dimensional space.Two vertices connected by a straight line become an edge.Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space.

  9. Cylinder set - Wikipedia

    en.wikipedia.org/wiki/Cylinder_set

    Cylinder sets are often used to define a measure, using the Kolmogorov extension theorem; for example, the measure of a cylinder set of length m might be given by 1/m or by 1/2 m. Cylinder sets may be used to define a metric on the space: for example, one says that two strings are ε-close if a fraction 1−ε of the letters in the strings match.