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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Afterward, the player will construct the reasoning to solve the mystery during the "Judgment" mode. [14] If the player reaches a good judgment, the Judgment gauge will increase. Otherwise, the story might reach a bad ending route. [12] In the "action" part, the player needs to defeat the culprit behind the urban legend during quick time events ...
GameStar (PC) Disney Interactive Studios Sony Computer Entertainment (PSP) Cars 2: Cars 3: Driven to Win: 2017: Avalanche Software: Warner Bros. Interactive Entertainment: Cars 3: Casper: 1996: Funcom Logicware (3DO) Bonsai Entertainment (GB) Imagineering (SNES) G3 Interactive (GBC) Planet Interactive (GBA) Morning Star Multimedia (PC ...
Planet Coaster is Frontier's second self-published franchise, following Elite Dangerous. Frontier organised multiple alpha and beta tests before launching the game in November 2016. The game was supported with free as well as paid post-release downloadable content upon launch. The title received positive reviews upon release, with critics ...
Frontier Developments plc is a British video game developer [3] founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. [4] Frontier develops management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous.
Video games explicitly set primarily or partially in the historic American frontier, a North American time period spanning approximately from the mid-1860s to the early 1910s. Subcategories This category has only the following subcategory.
Ship flying over the terra-formed planet Mars. First Encounters carried over the gameplay features from its immediate predecessor Frontier: Elite II, in that the game is a combination of trading, fighting, espionage, bombing and a variety of other military activities; the combat ratings were also carried over from the previous games.
A western-themed park with a wooden roller coaster. Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing the rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy.