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The pages in this category are redirects from Five Nights at Freddy's fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Five Nights at Freddy's}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
Five Nights at Freddy's character redirects to lists (12 P) F. Five Nights at Freddy's media files (7 F) V. Five Nights at Freddy's video games (12 P)
Five Laps at Freddy's is a kart racing game based on characters from Five Nights at Freddy's developed by Clickteam. It was announced on June 19, 2024, to coincide with the series' 10th anniversary. [117] A gameplay trailer was released August 3. A demo of the game was released August 7 and a full release of the game is expected in 2025.
As with all Five Nights at Freddy's games, failing to defend oneself from the animatronics results in a jumpscare, causing a game over. However, in this game, the animatronics do not actively pursue the player; instead, a jumpscare occurs if the assigned tasks are not completed correctly.
Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".
Bugs Bunny is an animated cartoon character, created in the late 1930s at Leon Schlesinger cartoons, division of Warner Bros., Bugs is an anthropomorphic Gray and white rabbit with white gloves and big rabbit feet. He is one of the most beloved and recognizable cartoon characters in the world and is the mascot of Warner Bros. Entertainment.
Five Nights at Freddy's 2: Jena Rundus Bigender 2014 Other animatronics in the game are clearly gendered. Freddy Fazbear is recognizably male, and Chica the Chicken is recognizably female. Mangle's gender is not discernible, and when asked if Mangle was male or female, Scott Cawthon replied, "Yes." [256] Monster Kid
Critics debated Five Nights at Freddy's approach to horror. TouchArcade said that Five Nights at Freddy's challenged the player by forcing them to yield to their own paranoia, causing them to lose if they gave in to their fear. [5] Nintendo Life contended that the atmosphere and lack of defensive tools created a compelling feel of dread. [11]