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  2. Extended Adaptive Multi-Rate – Wideband - Wikipedia

    en.wikipedia.org/wiki/Extended_Adaptive_Multi...

    Extended Adaptive Multi-Rate – Wideband (AMR-WB+) is an audio codec that extends AMR-WB. It adds support for stereo signals and higher sampling rates. Another main improvement is the use of transform coding (transform coded excitation – TCX) additionally to ACELP. This greatly improves the generic audio coding.

  3. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.4:1 Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.

  4. Adaptive Multi-Rate Wideband - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Multi-Rate_Wideband

    Adaptive Multi-Rate Wideband (AMR-WB) is a patented wideband speech audio coding standard developed based on Adaptive Multi-Rate encoding, using a similar methodology to algebraic code-excited linear prediction (ACELP).

  5. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.

  6. List of UWB-enabled mobile devices - Wikipedia

    en.wikipedia.org/wiki/List_of_UWB-enabled_mobile...

    Ultra-wideband (UWB, ultra wideband, ultra-wide band and ultraband) is a radio technology that can use a very low energy level for short-range, high-bandwidth communications over a large portion of the radio spectrum. The following is a list of devices that support the technology from various UWB silicon providers.

  7. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

  8. Satin (codec) - Wikipedia

    en.wikipedia.org/wiki/Satin_(codec)

    Satin is designed to deliver good sound quality despite limited bandwidth or high packet loss, such as over unreliable WiFi or cellular networks. [2] Satin can produce output bitrates of 6 to 36 kbps, and operates on super-wideband audio (a 32 kHz sampling rate).

  9. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release. The DirectX team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with DirectX.