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  2. Doki Doki Literature Club! - Wikipedia

    en.wikipedia.org/wiki/Doki_Doki_Literature_Club!

    Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.

  3. Interactive storytelling - Wikipedia

    en.wikipedia.org/wiki/Interactive_storytelling

    Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.

  4. Video chapter - Wikipedia

    en.wikipedia.org/wiki/Video_chapter

    Several open-source models for automatic segmentation have been described. [12] [13] Video segmentation information is typically processed by means of large language models, or combined with video Optical character recognition information, detecting the largest text in a slide (typically the title), to be used as the chapter title.

  5. Visual novel - Wikipedia

    en.wikipedia.org/wiki/Visual_novel

    Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.

  6. LitRPG - Wikipedia

    en.wikipedia.org/wiki/LitRPG

    [21] [22] Some of the earliest examples are Chris Van Allsburg's 1981 Jumanji, which is a children's book about a magical board game; [23] [24] Neal Stephenson's 1992 cyberpunk novel Snow Crash, which introduced the term metaverse; [25] and the Guardians of the Flame series (1983–2004) by Joel Rosenberg in which a group of college students ...

  7. Story within a story - Wikipedia

    en.wikipedia.org/wiki/Story_within_a_story

    An example of a "bonus material" style inner story is the chapter "The Town Ho's Story" in Herman Melville's novel Moby-Dick; that chapter tells a fully formed story of an exciting mutiny and contains many plot ideas that Melville had conceived during the early stages of writing Moby-Dick—ideas originally intended to be used later in the ...

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  9. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]