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  2. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Master Levels for Doom II is an official expansion pack for Doom II which was released on December 26, 1995 by id Software. [33] The CD contains 20 WAD files created by various authors under contract. There is also a bonus called Maximum Doom consisting of over 3,000 homebrew levels. [34] Romero wrote about the origin of the expansion in 2023.

  3. Category:Video game expansion packs - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Dead Money (expansion pack) Delta Force: Black Hawk Down – Team Sabre; Delta Force: Task Force Dagger; Destiny 2 post-release content; Destiny 2: Beyond Light; Destiny 2: Forsaken; Destiny 2: Lightfall; Destiny 2: Shadowkeep; Destiny 2: The Final Shape; Destiny 2: The Witch Queen; Destiny post-release content; Destiny: Rise of Iron; Destiny ...

  4. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  5. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    Doom 3 BFG Edition contains The Ultimate Doom and Doom II: Hell on Earth. Later, Doom Classic Complete was released on the PlayStation Network which includes The Ultimate Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom, the last two appearing for the first time in their entirety on a console.

  6. Cacowards - Wikipedia

    en.wikipedia.org/wiki/Cacowards

    The Cacowards are an annual online awards ceremony which honors the year's most prominent "Doom WADs", video game modifications of the 1993 first-person shooter Doom.Such modifications may be single levels, level packs, or "total conversions" featuring gameplay that significantly diverges from traditional Doom.

  7. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    Sigil (stylized as SIGIL) is the unofficial fifth episode of the 1993 video game Doom.Published by Romero Games on May 31, 2019, the Megawad was created by an original co-creator of Doom, John Romero, independently of the main game's then-current owner, Bethesda Softworks.

  8. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.

  9. Final Doom - Wikipedia

    en.wikipedia.org/wiki/Final_Doom

    Final Doom is a 1996 first-person shooter video game developed by TeamTNT and published by id Software for MS-DOS. Macintosh computers, as well as for the PlayStation, although the latter featured a selection of levels from the game and from Master Levels for Doom II.