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PDF only: 5th: 2016-09-19: Shadowrun Missions: Falling Angels: Sixth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). 27M0701: PDF only: 5th: 2016-11-16: Shadowrun Missions: The Deck Job: First adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3). 27M0702: PDF only: 5th: 2016-12-01 ...
Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.
As well as a variety of firearms and personal weaponry, several cybernetic implants are also described. [2] Each item takes up one page and is accompanied by an illustration. [3] The book also includes new rules for some of the items, new street samurai archetypes and a blank street samurai character sheet. [2]
WizKids itself produced an unsuccessful collectible action figure game based on the property, called Shadowrun Duels. Shadowrun Fifth Edition was announced in December 2012. [1] It was released as a PDF in July 2013, with a limited-edition softcover version of the Fifth Edition core rulebook sold at the Origins Game Fair in June 2013. The ...
In the February 1996 edition of Arcane (Issue 3), Andy Butcher gave it an above-average rating of 8 out of 10, saying, "Virtual Realities 2.0 is one of the most impressive Shadowrun rules supplements ever, and any referee who has even the slightest interest in player-character deckers will find it indispensable.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.
Seattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map. [1]Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions ...