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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Perception aka Alertness, Awareness, Cautiousness, ... A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common in more modern games.

  3. Computer stereo vision - Wikipedia

    en.wikipedia.org/wiki/Computer_stereo_vision

    Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera.By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels.

  4. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  5. MacAdam ellipse - Wikipedia

    en.wikipedia.org/wiki/MacAdam_ellipse

    MacAdam set up an experiment in which a trained observer viewed two different colors, at a fixed luminance of about 48 cd/m 2.One of the colors (the "test" color) was fixed, but the other was adjustable by the observer, and the observer was asked to adjust that color until it matched the test color.

  6. Active perception - Wikipedia

    en.wikipedia.org/wiki/Active_perception

    Active perception is the selecting of behaviors to increase information from the flow of data those behaviors produce in a particular environment. In other words, to understand the world, we move around and explore it—sampling the world through our senses to construct an understanding (perception) of the environment on the basis of that behavior (action). [1]

  7. Structural similarity index measure - Wikipedia

    en.wikipedia.org/wiki/Structural_similarity...

    It is worth noting that the original version SSIM was designed to measure the quality of still images. It does not contain any parameters directly related to temporal effects of human perception and human judgment. [7] A common practice is to calculate the average SSIM value over all frames in the video sequence.

  8. Perceptual control theory - Wikipedia

    en.wikipedia.org/wiki/Perceptual_control_theory

    Perceptual control theory (PCT) is a model of behavior based on the properties of negative feedback control loops. A control loop maintains a sensed variable at or near a reference value by means of the effects of its outputs upon that variable, as mediated by physical properties of the environment.

  9. Immaculate perception - Wikipedia

    en.wikipedia.org/wiki/Immaculate_perception

    An example of the immaculate perception principle is Sigmund Freud's theory of mental representation, or what some [who?] also refer to "copy theory of perception". [7] He proposed that perception, which he often used interchangeably with "external reality", [8] is sensory-given and immediately known to the subject; [7] therefore, it essentially involves the passive and temporary registration ...