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This is a list of fictional assassins and bounty hunters This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources .
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
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A bounty hunter is a private agent working for a bail bondsman who captures fugitives or criminals for a commission or bounty. The occupation, officially known as a bail enforcement agent or fugitive recovery agent , has traditionally operated outside the legal constraints that govern police officers and other agents of the state.
Video games about bounty hunters, private agents working for bail bonds who capture fugitives or criminals for a commission or bounty.The occupation has traditionally operated outside the legal constraints that govern police officers and other agents of the state.
Mind Worm: Created by illithids to serve as assassins and bounty-hunters, these powerful psionic creatures resemble smaller purple worms. They can attack from far distances with their probe worms. [44] Nerve Swimmers: Derived from immature illithid tadpoles, these entities are living instruments of torture and interrogation. [44]
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).