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Scalable Inman Flash Replacement (sIFR) is an obsolete JavaScript and Adobe Flash dynamic web fonts implementation, enabling the replacement of text elements on HTML web pages with Flash equivalents. It is open-source and was initially developed by Mike Davidson and improved by Mark Wubben .
Model Announced Release(d) Discontinued Support With OS Date Latest OS Ended Lifespan [a]; iPad Mini (1st) October 23, 2012 iOS 6.0: November 2, 2012 June 19, 2015
iPadOS 13 is the first major release of iPadOS, an iPad-specific fork of iOS meant to emphasize the multitasking and tablet-centric features of the iPad. It was previewed at Apple's WWDC 2019, and released on September 24, 2019 as 13.1. iPadOS version 13.0 was never publicly released, though beta testing for iPadOS 13 started with 13.0.
However, the 10.5 inch version continued in production along with the 11 inch version until March 18, 2019, when the iPad Air (3rd generation) was announced. Both the iPad Pro 2nd Generation 12.9 and iPad Pro 10.5 supported 8 versions of iOS/iPadOS. These included iOS 10, iOS 11, iOS 12, iPadOS 13, iPadOS 14, iPadOS 15, iPadOS 16, and iPadOS 17.
These names are an allusion to Flash Gordon and Gordon Shumway. [6] Shumway renders Flash contents by translating Flash file contents to HTML5 elements, and running an ActionScript interpreter in JavaScript. [7] It supports both AVM1 and AVM2, and ActionScript versions 1, 2, and 3. [8] Mozilla Research's projects diagram featuring Shumway
iPadOS 16 requires iPads with an A9 or A9X SoC or later, which means it drops support for the iPad Air 2 and iPad Mini 4, both with an A8 or A8X SoC. This also marks the second time Apple has dropped support for older 64-bit iPads. The iPad (5th generation) is the only supported iPad without Apple Pencil support.
Free-to-play iPad games! Modojo is here with a list of the 10 Best Free iPad Air Games! Check it out. Despicable Me: Minion Rush If we had to pick just one. iPad games are great. Free games are ...
[20] [21] [22] In 2021, former Apple head of software engineering Scott Forstall said in a taped deposition in the Epic Games v. Apple lawsuit that Apple had once helped Adobe try to port Flash for iPhone and iPad. Performance was "abysmal and embarrassing", and Apple never allowed Flash to be released for iOS. [23]