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Another approach (more suited to hardware acceleration) is to render the view from ¯ by rasterizing black geometry against a white background and taking the (cosine-weighted) average of rasterized fragments. This approach is an example of a "gathering" or "inside-out" approach, whereas other algorithms (such as depth-map ambient occlusion ...
Remastered high-definition models and textures, support for wide and ultra-wide video resolutions. [488] Siren: 2003 PlayStation 2 Siren: Blood Curse: 2008 PlayStation 3 Re-imagining of the original game. [489] Sleeping Dogs: 2012 Windows, PlayStation 3, Xbox 360: Sleeping Dogs: Definitive Edition: 2014 Windows, PlayStation 4, Xbox One
A drawback of the basic z-buffer algorithm is that each pixel ends up either entirely covered by a single object or filled with the background color, causing jagged edges in the final image. Early anti-aliasing approaches addressed this by detecting when a pixel is partially covered by a shape, and calculating the covered area.
Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.
Wallpapers can come plain as "lining paper" to help cover uneven surfaces and minor wall defects, "textured", plain with a regular repeating pattern design, or with a single non-repeating large design carried over a set of sheets. The smallest wallpaper rectangle that can be tiled to form the whole pattern is known as the pattern repeat.
A video game remaster typically has ambience and design updated to the capabilities of a more powerful console, while a video game remake is also updated but with recreated models. [ 23 ] Modern computer monitors and high-definition televisions tend to have higher display resolutions and different aspect ratios than the monitors/televisions ...
VP9 is an open and royalty-free [1] video coding format developed by Google. VP9 is the successor to VP8 and competes mainly with MPEG's High Efficiency Video Coding (HEVC/H.265). At first, VP9 was mainly used on Google's video platform YouTube.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.