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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. PUBG: Battlegrounds - Wikipedia

    en.wikipedia.org/wiki/PUBG:_Battlegrounds

    PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  5. List of multiplayer online battle arena games - Wikipedia

    en.wikipedia.org/wiki/List_of_multiplayer_online...

    Year Game Developer Platform Free-to-play Still playable Notes 1989: Herzog Zwei: Technosoft: Sega Genesis: No: No: Herzog Zwei has been cited as an inspiration to the developers of Warcraft, StarCraft, Dune II, and Command & Conquer [1] [2] [3] and is also considered a precursor to the MOBA genre.

  6. PlayerUnknown - Wikipedia

    en.wikipedia.org/wiki/PlayerUnknown

    After the release of Arma 3, Greene started working on a modification for the game, named PlayerUnknown's Battle Royale.The mod followed the same basic last-man standing principle of the Battle Royale DayZ mod, while introducing some features like the airplane that dropped players across a wider terrain and an online leaderboard.

  7. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance can be divided into a dynamic and a static component. Static balance is mostly concerned with a game's rules and elements, everything, that is set before a game or match starts. An example would be like player health and ammo left.

  8. Tencent Games - Wikipedia

    en.wikipedia.org/wiki/Tencent_Games

    Tencent Games published its first game QQ Tang (QQ堂) in 2004, which is based on its social media platform QQ.This was soon followed by QQ variant games such as Dungeon Fighter Online, a side-scrolling online beat 'em up game; QQ Fantasy, a 2D online game that incorporates elements from Chinese mythology; Xunxian, a 3D, online RPG; QQ Sanguo, an online casual role-playing game set during the ...

  9. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games.