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Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed.
Burnout: Acclaim Entertainment: During the "USA Marathon" track performance drops. [5] [15] Burnout 2: Point of Impact: Acclaim Entertainment: Pressing Start on attract mode will cause the game to boot back instantly. When playing split-screen races and on tracks with snow and rain effects performance slows down. [5] [15] Burnout 3: Takedown ...
Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Similar to its predecessor Burnout 3: Takedown , Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons.
Burnout 3: Takedown: Criterion Games: Electronic Arts: PS2, Xbox 2004-09-07 Burnout Championship Drag Racing: Bethesda Softworks: Bethesda Softworks: DOS 1998 Burnout Crash! Criterion Games: Electronic Arts: PS3, X360, iOS 2011-09-20 [2] Burnout Dominator: EA UK: Electronic Arts: PS2, PSP 2007-03-06 Burnout Legends: Criterion Games, Visual ...
Once Burnout 3: Takedown was released, the original cars were no longer used, except for the Custom Coupe Ultimate, a lime green Coupe that was one of the "Custom" cars in Burnout 2 (this car also reappears in Burnout Legends, Burnout Dominator, and Burnout Paradise). The Paradise version is called the Kitano Hydros Techno.
The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3. Many of the later PS2 Jampack volumes were issued with the option of a counterpart that removed or replaced any demos for mature-rated and some teen-rated games, essentially ...
As they were a small team (up to seven by the time of Dangerous Driving compared with the 90 they had when Burnout 3: Takedown was shipping), lacking any assets they had from Criterion, they had to take a slower approach towards this goal, and instead planned on developing less ambitious games that were all aimed towards providing the internal ...
The 1976 French short film C'était un rendez-vous and the 1998 film Ronin influenced the conception of Burnout. Alex Ward, the creator of Burnout, said the inspiration for the racing game was the DVD version's 15th chapter, which is titled "Crashing the Case", and shows a crash between two opposing cars. [4] [5] [6]
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3579 S High St, Columbus, OH · Directions · (614) 409-0683