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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The software is free to download and use, however, it works closely with Amazon services. Anvil: ... Windows, Xbox 360, PlayStation 3, Wii, Wii U, iOS, ...

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools. Minecraft: Bedrock Edition, a version of the game available for mobile, consoles, and Microsoft Windows, is written in C++, and as a result cannot be modded the same way.

  4. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    PlayStation 3, Nintendo Switch, PlayStation 4, Microsoft Windows, Xbox One, Xbox Series X/S: Level-5: 2013 (NA/EU) 2011 (JP) Ni no Kuni II: Revenant Kingdom: Nintendo Switch, PlayStation 4, Microsoft Windows, Xbox One, Xbox Series X/S: Level-5: 2018 Nicktoons Unite! (Nintendo DS version only) Nintendo DS: Climax Action: THQ: 2006 No More Heroes ...

  5. Xbox Live Arcade - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Arcade

    On March 27, 2007, Microsoft declared Uno to be the first Xbox Live Arcade game to exceed one million downloads. [28] Nearly 70 percent of Xbox 360 owners connected to Xbox Live have downloaded an Arcade title [29] [30] with the attach rate being 6–7 titles per user. [31] Original games typically receive 350,000 downloads in the first month.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  8. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz. [7]

  9. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

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