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Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as Reader Rabbit's Interactive Reading Journey For Grades 1-2, followed by another in 1998 titled Reader Rabbit's Reading Ages 6–9 and a personalized version in 1999.
Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.
The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .
LibreTexts' current primary support is from the 2018 Open Textbook Pilot Program award from the Department of Education Organization Act. [7] [10] [5] [11] FIPSE [12] Other funding comes from the University of California Davis, the University of California Davis Library, [5] and the California State University System both through MERLOT and its Affordable Learning Solutions (AL$) program.
Everyday Mathematics curriculum was developed by the University of Chicago School Math Project (or UCSMP ) [1] which was founded in 1983. Work on it started in the summer of 1985. The 1st edition was released in 1998 and the 2nd in 2002. A third edition was released in 2007 and a fourth in 2014-2015. [2] A new one was released in 2020, dropping ...
A meta-analysis of 21 studies found that the F&P Text Level Gradient system did not lead to effective reading fluency interventions. [ 8 ] Matthew Burns, a reading researcher at the University of Florida, has studied assessments within the F&P Text Level Gradient system and found that they result in 54% total accuracy and correctly identify low ...
The earliest form of interactive books are thought to be volvelles, [1] a type of movable book with a wheel, which at the time was used to help display astrological and geographical maps. Volvelles were a type of early paper calculators that were designed in a form of a circle layered over each other and tied together with a string in order to ...
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related to: interactive math textbook for kids 2nd level 5 answer test 1 cam 10 readingeducation.com has been visited by 100K+ users in the past month
It’s an amazing resource for teachers & homeschoolers - Teaching Mama