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  2. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, [14] which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated. [37] Godot has its own in-house physics engine, and as of Godot 4.x allows third parties to integrate their own physics via GDExtension.

  4. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    The use of Wine can even allow for the running of Windows games on Linux from Windows. [citation needed] The LibTAS library for tool assisted speedruns currently recommends WSL to run on Windows. [322] Naughty Dog meanwhile have used Cygwin to run old command-line tools for use in their game development, [323] which is a broader use for the ...

  5. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    The Java language is typically compiled to run on a VM that is part of the Java platform. The Java virtual machine (Java VM, JVM) is a CPU implemented in software, which runs all Java code. This enables the same code to run on all systems that implement a JVM. Java software can be executed by a hardware-based Java processor. This is used mostly ...

  6. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  7. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.

  8. Talk:Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Talk:Godot_(game_engine)

    In contrast, Godot offers commercial services through so-called "unofficial" companies operated by the official figures of the Godot project. For example, console porting is extensively covered in the Godot article, even though it's a commercial service not officially provided by the Godot project.

  9. jMonkeyEngine - Wikipedia

    en.wikipedia.org/wiki/JMonkeyEngine

    Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. When the original core developers gradually discontinued work on the project throughout the end of 2007 and the beginning of 2008, Version 2.0 had not yet been made officially stable.