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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. [8] It makes use of a hierarchy of nodes to facilitate the development experience. [9] Classes can be derived from a node type to create more specialized node types that inherit behavior.

  3. Emscripten - Wikipedia

    en.wikipedia.org/wiki/Emscripten

    Emscripten allows applications and libraries written in C or C++ to be compiled ahead of time and run efficiently in web browsers, typically at speeds comparable to or faster than interpreted or dynamically compiled JavaScript. It even emulates an entire POSIX operating system, enabling programmers to use functions from the C standard library ...

  4. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    In some cases, the source code used to create a source port must be obtained through reverse engineering, in situations where the original source was never formally released by the game's developers. The term was coined after the release of the source code to Doom. Due to copyright issues concerning the sound library used by the original DOS ...

  5. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop allows users to compile games into stand-alone games, without requiring the software to run. The following platforms are supported for One-click export: Windows 7/8/10/11; macOS; Linux; Android; HTML5 (Web) Additionally, the projects can be exported locally, and manually compiled to the following platforms: Windows 7/8/10/11; Windows ...

  6. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).

  7. FBX - Wikipedia

    en.wikipedia.org/wiki/FBX

    The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...

  8. Dim3 - Wikipedia

    en.wikipedia.org/wiki/Dim3

    Setup is a utility that is used to change all other settings in the project, for example, the HUD, network, or particle settings. A data folder, representing the game, contains all the maps, models, artwork, sounds, and scripts required to create a game in dim3. Each game is self-contained in up to 3 data folders, though only one is actually ...

  9. Stencyl - Wikipedia

    en.wikipedia.org/wiki/Stencyl

    Stencyl can alternatively be set up to use external image editors, such as Photoshop and GIMP, to modify images already loaded into a project. Stencyl also supports user-created extensions to add functions to the software. For example, an extension could add new blocks for Design Mode use, such as a third-party API. Another example is an ...