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Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
Xbox 360: Microsoft: 7th: XCPU (Xbox 360) XCGPU (Xbox 360 S and Xbox 360 E) 3.2 GHz 512 MB 2005–2016 84 million June 2014: Wii: Nintendo: Broadway: 729 MHz 64 MB 2006–2017 101.63 million March 2016: PlayStation 3: Sony: Cell B.E. 3.2 GHz 256 MB 2006–2017 87 million May 2017: Wii U: Nintendo: 8th: Espresso: 1.24 GHz 2 GB 2012–2017 13.36 ...
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive. Often, an Xbox Live Gold membership is also required to access some applications, as well as subscriptions correspondent to the applications.
The Xbox 360 video game console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the format option from system settings to utilize the new HDD.
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA ...
The operating systems the archivers can run on without emulation or compatibility layer. Ubuntu's own GUI Archive manager, for example, can open and create many archive formats (including Rar archives) even to the extent of splitting into parts and encryption and ability to be read by the native program.