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[1] [2] The passage of magnetically charged tape over the metallic parts of the tape deck imparts a magnetic polarity that can reduce fidelity in recording and playback. Demagnetizers (also called degaussers) remove this polarity. [citation needed] Demagnetizers of the cassette type resemble cassettes and contain circuitry to demagnetize tape ...
USS Jimmy Carter in the magnetic silencing facility at Naval Base Kitsap for her first deperming treatment RMS Queen Mary arriving in New York Harbor, 20 June 1945, with thousands of U.S. soldiers – note the prominent degaussing coil running around the hull Control panel of the MES-device ("Magnetischer Eigenschutz" German: magnetic self-protection) in a German submarine Close-wrap deperming ...
Coercivity in a ferromagnetic material is the intensity of the applied magnetic field (H field) required to demagnetize that material, after the magnetization of the sample has been driven to saturation by a strong field. This demagnetizing field is applied opposite to the original saturating field.
The magnetization field or M-field can be defined according to the following equation: =. Where is the elementary magnetic moment and is the volume element; in other words, the M-field is the distribution of magnetic moments in the region or manifold concerned.
MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. [ 1 ] It was developed by the artist and programmer Manuel Bastioni, [ a ] and was based on his over 15 year experience of 3D graphic projects.
The demagnetizing field, also called the stray field (outside the magnet), is the magnetic field (H-field) [1] generated by the magnetization in a magnet.The total magnetic field in a region containing magnets is the sum of the demagnetizing fields of the magnets and the magnetic field due to any free currents or displacement currents.
Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.
The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub. [3]