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In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or in added complexity to the design due to inflexibility in the creation procedures.
An object pool design pattern may be deemed desirable in cases such as these. The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost.
C#, Java: db4o-sql.NET and Java data types GPL, custom, [1] proprietary: Native Queries, LINQ support, automatic schema evolution, Transparent Activation/Persistence, replication to RDBMS, Object Manager plugin for Visual Studio and Eclipse GemStone/S: 3.6.0 Smalltalk: None Objects and code Proprietary, free version available
Spring Roo: Java Active Tier Java and automatically introspected project metadata Shell commands Java (Full Web Application including Java source, AspectJ source, XML, JSP, Spring application contexts, build tools, property files, etc.) T4: Passive T4 Template/Text File: Any text format such as XML, XAML, C# files or just plain text files. Umple
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
Factory methods encapsulate the creation of objects. This can be useful if the creation process is very complex; for example, if it depends on settings in configuration files or on user input. Consider as an example a program that reads image files. The program supports different image formats, represented by a reader class for each format.
The binary file can store some information that cannot be captured in the XML or JSON file formats. The array, set and dictionary binary types are made up of pointers - the objref and keyref entries - that index into an object table in the file. This means that binary plists can capture the fact that - for example - a separate array and ...
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.