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  2. Xdebug - Wikipedia

    en.wikipedia.org/wiki/Xdebug

    Xdebug is a PHP extension which provides debugging and profiling capabilities. [2] It uses the DBGp debugging protocol. The debug information that Xdebug can provide includes the following:

  3. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    55 nm version has less TDP $300 GeForce GTX 275 April 9, 2009 GT200-105-B3 TSMC/UMC 55 nm 470 633 1404 2.268 240:80:28 896 (1792) 127.0 17.724 50.6 674 219 Effectively one-half of the GTX 295 $250 GeForce GTX 280 June 17, 2008 GT200-300-A2 65 nm 576 602 1296 2.214 240:80:32 1024 141.7 512 19.264 48.16 622 236 Replaced by GTX 285

  4. Nvidia NVDEC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVDEC

    Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs .

  5. GeForce RTX 40 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_40_series

    The GeForce 40 series is a family of consumer graphics processing units (GPUs) developed by Nvidia as part of its GeForce line of graphics cards, succeeding the GeForce 30 series. The series was announced on September 20, 2022, at the GPU Technology Conference , and launched on October 12, 2022, starting with its flagship model , the RTX 4090 ...

  6. GeForce 900 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_900_series

    The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell. They were produced with TSMC's 28 nm process.

  7. GeForce 3 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_3_series

    The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, [1] it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process.

  8. Tesla (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Tesla_(microarchitecture)

    Tesla is Nvidia's first microarchitecture implementing the unified shader model.The driver supports Direct3D 10 Shader Model 4.0 / OpenGL 2.1 (later drivers have OpenGL 3.3 support) architecture.

  9. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.