enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  3. Messiah (software) - Wikipedia

    en.wikipedia.org/wiki/Messiah_(software)

    Speed - Messiah has OpenGL playback and real-time previewing of fully subdivided models, particle systems and dynamics objects. [1] [2]Flexibility - Messiah offers modular interoperability with many major packages, allowing users to make animation modifications in either messiah:studio or a host program and see instant feedback and updates in the other package.

  4. Shadertoy - Wikipedia

    en.wikipedia.org/wiki/Shadertoy

    A procedural image made in Shadertoy with distance fields, modeled, shaded, lit and rendered in realtime. Shadertoy is an online community and platform for computer graphics professionals, academics [1] and enthusiasts who share, learn and experiment with rendering techniques and procedural art through GLSL code.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. List of HDL simulators - Wikipedia

    en.wikipedia.org/wiki/List_of_HDL_simulators

    Riviera-PRO is Aldec's Windows/Linux-based simulator with complete verification environment aimed at FPGA, SoC FPGA and ASIC applications. Both Aldec simulators are the most cost-effective simulators in the industry, with advanced debugging capabilities and high-performance simulation engines, supports advanced verification methodologies such ...

  8. CS2 - Wikipedia

    en.wikipedia.org/wiki/CS2

    Counter-Strike 2, a 2023 first-person shooter computer game Cities: Skylines II , a 2023 city management computer game CS2, Adobe Creative Suite 's second version, a graphic software suite

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .