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In various sports, a forfeit is a method in which a match automatically ends, and the forfeiting team loses.. There are two distinct forms of forfeiture. One occurs when a team is unable (or refuses) to meet the basic standards for playing the game, either before the game begins or as a result of actions that happen during the match.
Buchholz Cut 1 (the Buchholz score reduced by the lowest score of the opponents); Buchholz (the sum of the scores of each of the opponents of a player); The greater number of wins; The greater number of wins with Black pieces, not counting forfeits. The U.S. Chess Federation recommends these as the first four tie-breaking methods to be used: [19]
See chess clock. game score Often shortened to score. The record of a game in some form of notation, usually algebraic notation. In over-the-board tournaments, the game score is recorded on a score sheet. [190] gardez [from French: gardez la reine!, "Protect the Queen!"] An announcement to the opponent that their queen is under direct attack ...
In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
The Sonneborn–Berger score is the most popular tiebreaker method used in Round Robin tournaments.However in contrast to Swiss tournaments, where such tiebreaker scores indicate who had the stronger opponents according to final rankings, in Round Robin all players have the same opponents, so the logic is a lot less clear-cut.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.
In chess, by far the most common scoring system is 1 point for a win, ½ for a draw, and 0 for a loss. A number of different notations are used to denote a player's score in a match or tournament, or their long-term record against a particular opponent. The most common are: