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  2. Tovertafel - Wikipedia

    en.wikipedia.org/wiki/Tovertafel

    Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]

  3. Sea Hero Quest - Wikipedia

    en.wikipedia.org/wiki/Sea_Hero_Quest

    Sea Hero Quest is a mobile game which contributes to research on dementia. It was designed by independent British game company Glitchers in 2016 in association with Alzheimer's Research UK , University College London and the University of East Anglia and with funding from Deutsche Telekom .

  4. Montessori-Based Dementia Programming - Wikipedia

    en.wikipedia.org/wiki/Montessori-Based_Dementia...

    Montessori-Based Dementia Programming uses rehabilitation principles of guided repetition, and task breakdown each progressing from simple to complex. Additionally, principles of dementia interventions such as external cue usage and reliance on implicit memory are used. Examples of activities include reading groups and memory games.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Doctors Say This Nighttime Behavior Can Be A Sign Of Dementia

    www.aol.com/lifestyle/doctors-nighttime-behavior...

    Also known as “sundowner’s syndrome,” sundowning is a set of symptoms or behaviors that can be seen in some people with Alzheimer’s disease and dementia, according to the Alzheimer’s ...

  7. Before I Forget (video game) - Wikipedia

    en.wikipedia.org/wiki/Before_I_Forget_(video_game)

    This led them to work with Gaming The Mind, a mental health charity, who helped 3-Fold design the game's puzzles and internal dialogue to be more authentic expressions of Alzheimer's disease. [5] They also implemented suggestions from early playtesters, who related personal anecdotes. [8] The game was designed to depict anxiety rather than horror.

  8. Lumosity - Wikipedia

    en.wikipedia.org/wiki/Lumosity

    The company raised $400,000 in capital from angel investors in 2007, [6] a Series A of $3 million from Harrison Metal Capital, FirstMark Capital and Norwest Venture Partners in 2008, [7] a Series C of $32.5 million led by Menlo Ventures, [8] and a Series D of $31.5 million led by Discovery Communications with participation from existing investors.

  9. Alive Inside: A Story of Music and Memory - Wikipedia

    en.wikipedia.org/wiki/Alive_Inside:_A_Story_of...

    When discussing the impact of music on an environment so often typified by isolation, one of the patients describes his desire for freedom." [ 16 ] He says the film is "scattered but moving", adding that "The most potent emotional response comes from the mixture of joy, gratitude and recognition of the passage of time visible on a handful of ...