Search results
Results from the WOW.Com Content Network
Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]
Sea Hero Quest is a mobile game which contributes to research on dementia.It was designed by independent British game company Glitchers in 2016 in association with Alzheimer's Research UK, University College London and the University of East Anglia and with funding from Deutsche Telekom.
Montessori-Based Dementia Programming uses rehabilitation principles of guided repetition, and task breakdown each progressing from simple to complex. Additionally, principles of dementia interventions such as external cue usage and reliance on implicit memory are used. Examples of activities include reading groups and memory games.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
For premium support please call: 800-290-4726 more ways to reach us
The company was ordered not to make any claims that its products can "[improve] performance in school, at work, or in athletics" or "[delay or protect] against age-related decline in memory or other cognitive function, including mild cognitive impairment, dementia, or Alzheimer's disease", or "[reduce] cognitive impairment caused by health ...
Pre-dementia or early-stage dementia (stages 1, 2, and 3). In this initial phase, a person can still live independently and may not exhibit obvious memory loss or have any difficulty completing ...
This led them to work with Gaming The Mind, a mental health charity, who helped 3-Fold design the game's puzzles and internal dialogue to be more authentic expressions of Alzheimer's disease. [5] They also implemented suggestions from early playtesters, who related personal anecdotes. [8] The game was designed to depict anxiety rather than horror.