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  2. FASTT Math - Wikipedia

    en.wikipedia.org/wiki/FASTT_Math

    FASTT Math allows students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments. [ 4 ] The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further ...

  3. Category:Mathematical education video games - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematical...

    Math Blaster Episode I: In Search of Spot; Math Blaster Episode II: Secret of the Lost City; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster Mystery: The Great Brain Robbery; Math Blaster! Math Gran Prix; Math Mysteries; Math Rescue; Mia's Math Adventure: Just in Time! Mighty Math; Munchers; My SAT Coach

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The Trachtenberg Speed System of Basic Mathematics by Jakow Trachtenberg, A. Cutler (Translator), R. McShane (Translator), was published by Doubleday and Company, Inc. Garden City, New York in 1960. [1] The book contains specific algebraic explanations for each of the above operations. Most of the information in this article is from the ...

  5. Scholastic Corporation - Wikipedia

    en.wikipedia.org/wiki/Scholastic_Corporation

    On October 22, 2020, Scholastic celebrated its 100th anniversary. In 2005, Scholastic developed FASTT Math with Tom Snyder to help students with their proficiency with math skills, specifically being multiplication, division, addition, and subtraction through a series of games and memorization quizzes gauging the student's progress. [11]

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  7. Math Blaster Mystery: The Great Brain Robbery - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Mystery:_The...

    In the original game, Dr. Dudley Dabble has stolen the brain of the maths genius Big Brain to win in the great mathematics competition. Rave goes to the mad scientist's mansion to liberate the brain. In the remake of the game, Dr. Dabble has engineered a brain machine that drains and collects all the mathematics from the population's minds.

  8. GAMCO Educational Software - Wikipedia

    en.wikipedia.org/wiki/GAMCO_Educational_Software

    Marx paid a Ukrainian software developer $350,000 update the games to run on Windows and Mac computers; meanwhile he tasked Siboney software staff of 8 programmers to create more titles. [4] They debuted in October 1997. [7] Of Gamco's total sales for the quarter ended March 31, 1997, approximately 94% was generated by proprietary software. [8]

  9. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    Numerical analysis is an area of mathematics that creates and analyzes algorithms for obtaining numerical approximations to problems involving continuous variables. When an arbitrary function does not have a closed form as its solution, there would not be any analytical tools present to evaluate the desired solutions, hence an approximation ...

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