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Texturising or texturizing is the process by which synthetic fibres are modified to change their texture - the physical appearance of the fibre. Texturising techniques can include bulking (where thermoplastic fibres are twisted, heat set and untwisted), crimping and coiling, amongst others. Texturising takes advantage of the thermoplastic ...
Popcorn ceiling texture. A popcorn ceiling, also known as a stipple ceiling or acoustic ceiling, is a ceiling with one of a variety of spray-on or paint-on treatments. [1] The bumpy surface is created by tiny particles of vermiculite or polystyrene, which gives the ceiling sound-deadening properties. Mixtures are available in fine, medium, and ...
Artex differs from plaster in that it was marketed as a material intended to receive a textured finish, thus enabling a ceiling to be finished without plastering skills. It was widely used in Britain in the 1970s, mainly with the familiar stippled and swirled patterns. Artex was also occasionally used on walls. [2]
Cellular texture. Cellular texturing differs from the majority of other procedural texture generating techniques as it does not depend on noise functions as its basis, although it is often used to complement the technique. Cellular textures are based on feature points which are scattered over a three-dimensional space.
It can also refer to the texture produced by the process, or to any material used primarily for its flocked surface. Flocking of an article can be performed for the purpose of increasing its value. It can also be performed for functional reasons including insulation, slip-or-grip [ clarification needed ] friction, retention of a liquid film ...
Knockdown texture is a drywall finishing style. It is a mottled texture, it has more changes in textures than a simple flat finish, but less changes than orange peel, or popcorn, texture. Heavy knockdown applied with a spray hopper. Knockdown texture is created by watering down joint compound to a soupy consistency.
An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (AF) [1] [2] is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles.
UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.
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