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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
A contour map is a map illustrated with contour lines, for example a topographic map, which thus shows valleys and hills, and the steepness or gentleness of slopes. [4] The contour interval of a contour map is the difference in elevation between successive contour lines. [5] The gradient of the function is always perpendicular to the contour ...
Cascading Style Sheets (CSS) is a style sheet language used for specifying the presentation and styling of a document written in a markup language such as HTML or XML (including XML dialects such as SVG, MathML or XHTML). [2] CSS is a cornerstone technology of the World Wide Web, alongside HTML and JavaScript. [3]
Cascading Style Sheets – article on CSS; Wikipedia:Customisation – also covers user names, preferences settings, skins, user scripting, etc. Help:User style – modifying style for accessibility or for additional feature testing. Wikipedia:TemplateStyles – modifying style for advanced visual appearance that can be applied with template.
A linear, or axial, color gradient. In color science, a color gradient (also known as a color ramp or a color progression) specifies a range of position-dependent colors, usually used to fill a region. In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme.
Examples of pixel geometry, showing various arrangements of pixels and subpixels, which must be considered for subpixel rendering.LCD displays consisting of red, green, and blue subpixels (bottom right is the most typical example) are best suited to subpixel rendering.
Oklab's model is fitted with improved color appearance data: CAM16 data for lightness and chroma, and IPT data for hue. The new fit addresses issues such as unexpected hue and lightness changes in blue colors present in the CIELAB color space, simplifying the creation of color schemes and smoother color gradients. [1] [7] [4]