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The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children's television series in 1999 called Blaster's Universe. Starting in 2011, development of the series focused on an online version of Math Blaster played through a browser or mobile app rather than standalone game software ...
Science and engineering fairs attract students at every level—elementary, middle and high school—to compete in science and technology activities. Science fairs also can allow for students with intense interest in the sciences to be paired with mentors from nearby colleges and universities, so that the students have access to instruction and ...
JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students.
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NCSSM also offers a variety of external programs focused on educating teachers and students outside of the school across North Carolina. The school offers workshops for strengthening K–12 math and science education, focusing on "teaching the teacher." [13] These workshops focus particularly in science and mathematics education.
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
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