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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. PUBG: Battlegrounds - Wikipedia

    en.wikipedia.org/wiki/PUBG:_Battlegrounds

    PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.

  4. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Some games, in an attempt to increase player immersion and reduce potential screen clutter, have most or all elements disappear when not needed (usually when the status they display is static), a method commonly referred to as a "dynamic HUD". In most cases, the player can display them all by pausing the game or pressing a button.

  5. List of multiplayer online battle arena games - Wikipedia

    en.wikipedia.org/wiki/List_of_multiplayer_online...

    Team brawler video game. Ninja Theory announced that there would no longer be any content updates, but the game is still playable on Xbox and PC. [27] 2020: Eternal Return: Nimble Neuron: Windows: Yes: Yes: MOBA with battle royale mechanics. 2020: League of Legends: Wild Rift: Riot Games: iOS, Android, consoles: Yes: Yes

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Static balance is mostly concerned with a game's rules and elements, everything, that is set before a game or match starts. An example would be like player health and ammo left. Dynamic balance conversely describes the balance between players, environment and computer opponents and how it changes throughout the

  7. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games.

  8. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    In addition to appearing between the G, H and B keys on a QWERTY keyboard, these devices or similar can also appear on gaming devices as an alternative to a D-pad or analog stick. On certain Toshiba Libretto mini laptops, the pointing stick was located next to the display.

  9. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    A pointing stick is a pressure-sensitive small nub used like a joystick. It is usually found on laptops embedded between the G, H, and B keys. It operates by sensing the force applied by the user. The corresponding "mouse" buttons are commonly placed just below the space bar. It is also found on mice and some desktop keyboards.

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