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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).

  3. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    A few QWXGA LCD monitors were available in 2009 with 23- and 27-inch displays, such as the Acer B233HU (23-inch) and B273HU (27-inch), the Dell SP2309W, and the Samsung 2343BWX. As of 2011, most 2048 × 1152 monitors have been discontinued, and as of 2013, no major manufacturer produces monitors with this resolution. [citation needed]

  5. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    On May 6, 2016, Nvidia launched the GeForce GTX 1080 (GP104 GPU) with HDMI 2.0b support. [189] On September 1, 2020, Nvidia launched the GeForce RTX 30 series, the world's first discrete graphics cards with support for the full 48 Gbit/s bandwidth with Display Stream Compression 1.2 of HDMI 2.1. [190] [191] [192]

  6. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    [143] [144] 3840 × 1080 (3. 55 :1 or 32:9); this resolution was first used in the Samsung C49HG70, a 49-inch (120 cm) curved gaming monitor released in 2017. This resolution is equivalent to dual 1080p displays (1920 × 1080) side-by-side, but with no border interrupting the image.

  7. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

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